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Changelog - v1.3.0 - Echoes of the Arena

A major update introducing the Combat Replay system, social sharing infrastructure, and critical game integrity fixes.

Combat Replay System

  • Replay Viewer: Watch deterministic, frame-perfect playbacks of past arena battles
  • Playback Controls: Adjust speed (1x, 2x, 4x), step through rounds, and toggle combat sounds
  • Crowd Ambience: Looping arena soundscape synchronized with playback state
  • Outcome Sounds: Victory and defeat sounds play at the end of every replay
  • Replay Manager: New admin dashboard to monitor and review all player replays

Sharing & Social Integration

  • Dynamic Previews: Shared replay links show fight-specific titles, results, and custom preview images on Discord, Twitter, and Facebook
  • Edge Function Proxy: New replay-meta function handles social crawler requests and redirects real users to the app
  • Auto-Public Sharing: Replays are automatically marked as public when copying a share link
  • Clean URLs: Professional share links using play.ludus-magna.com/replay/{token} format

Game Integrity

  • Anti-Refresh Exploit: Fixed critical bug where users could retry losing fights by refreshing the page
  • Result Persistence: Refreshing after a fight now correctly displays the final result screen instead of restarting the encounter
  • Server-Side Guards: Added database checks to executeFight and saveQTEFightResult to prevent double-execution

Technical Improvements

  • Extended Combat Logging: Fights now record snapshots of all combatant stats, equipment, and game config values
  • Database Schema: New fight_replays table with UUID share tokens and RLS security policies
  • Public Replay RLS: Row-Level Security policies allow anyone with a valid share token to view public replays