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Changelog - v1.9.0 - Marble & Steel

✨ New Systems

  • Helmets — a new equipment slot with four helmet classes, each with its own always-on combat feel.
  • Armor v1 — defensive equipment now rolls deterministic affixes, resolved through a central defensive layer with global mitigation caps to keep fights fair.
  • Spectare — a public champion feed with tipping, comments, notifications and dedicated champion cards.
  • Featured Duels — curated marquee matches with their own resolution flow and expanded QTE word pool.
  • Arena Registry — a dedicated page and history layer for a house's landmark fights, including discipline snapshots and replay links.

🎨 Redesign & UI Polish

  • New Roster V2 dossier with an RPG-style paper-doll loadout canvas and dynamic portrait dimming that scales with equipped tier.
  • Empty equipment slots now show themed placeholder icons instead of truncated labels.
  • Staff cards on the Roster page finally show the correct staff art.
  • Fresh arena backdrop on the Roster stage.
  • Auth V2/V3 split-screen with dedicated Embers artwork, aligned with the new Landing and Start screens.
  • New PersistentGameLayout for smoother transitions between authenticated pages.
  • Landing page refresh with new intro section, trailer button/modal and live community stats.
  • 2A dialog migration wave: Vilicia Surgery confirm, Edit Lanista Bio, Gladiator Portrait Picker and more overlays brought onto the Roman-border, Cinzel, sharp-corner design language.
  • Style Lab expanded with new DD components (Stage, HUD, Sidebar, StatBar, Frame, Atmosphere) as a living reference.

⚔️ Combat & Presentation

  • New combat stack: CombatStageShell, TopRail, CenterHUD, CombatantStageCard, VerdictScreen and PrefightDisciplineIndicator.
  • Combat FX pass: readable stone-panel backing behind DODGE / BLOCK / PARRY / CRIT / HIT numbers so damage no longer washes out over portraits.
  • Expanded QTE word pools with fresh Roman and gladiator-themed terms for both standard QTE and Featured Duels — keyboard-layout friendly across QWERTY, QWERTZ and AZERTY.

🛡️ Balance & Server Hardening

  • Additional gameplay flows moved to server-authoritative resolution.
  • Further lockdown on economy and stat fields against direct client writes.
  • Helmet morale bonus applied atomically on fight resolution.
  • Elite training path fully closed against stat-cap bypasses.

🛠️ Admin & Ops

  • Public Changelog flow with RSS feed and per-entry hero image generation.
  • Fresh Sands admin reset (chunked and resumable) and admin fight-lifecycle tools.
  • Training audit log for balance tracing.
  • Landing-stats and challenge leaderboard functions hardened.

🐛 Bug Fixes

  • Manually abandoned runs are now archived to Legacy instead of being wiped.
  • Arena navigation cleanup — removed the duplicated "Arena Contracts" submenu; the main entry links directly.
  • Landing and auth session fallbacks improved to avoid stuck loading states.
  • Various portrait, replay and opponent-HP consistency fixes.